leafunia:

翼宿 | アガハリ [pixiv]

streetsahead99:

Comparison between the Smash newcomers’ appearances and their  appearances in their own games.

not-a-comedian:

Far from Skid Row, I dream we’ll go, Somewhere That’s Green!

Wanted to experiment some with texture and color, the size and composition got a little weird cause I had to remove stuff :( But whatever, it was good practice! Please watch Little Shop of Horrors if you haven’t :D

babycharmanderkeckleon:

strawberrysharkcake:

lil chells from various livestreams

Ooo, I like this style!

emofurihelp:

Today we are dealing with eyes! Going over some basics of PSD layer setup and then on to how to add in new irises!
The title gifs are some examples of what you could do. The reason there are 2 “evil cat eyes” is because 1 has the eye highlight underneath the new iris, and the other has it above. They create slightly different looks, and is an example of things you can do to change things up with the same pieces.



Fun fact: I misspelled “sclera” as “scalera” in all the pictures. It’s a small thing that I am too lazy to fix at this time, so just be aware of it for now. Doesn’t terribly matter unless you try to Google “scalera” though, as you will not get results relating to eye anatomy.



As I said, to start, here is a quick run down of what the layers on the Basic and Introductory templates look like. Again, I am working in Photoshop CS6, and have used the process described in my first tutorial (
here) to make the actual art for the eyes.

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The reason you can’t have a partially open “Happy Closed” eye (such as when you smile and your cheeks partially close your eye) is because the Emofuri program negates the sclera, iris, eye highlight, and iris mapping layers when in either of the Closed positions. It does not matter if you add them in to your import, the items won’t appear. You will end up with a creepy looking empty eyelid.
If I ever figure out how to get around this, I will make a tutorial.



Sometimes you have a character that is creepy or grumpy or for whatever reason, has eyes that are “permanently” half open. Below I’ve used one of my characters, Virokketh, as an example as he has that kind of eyes. His scleras (“whites of the eyes”) are also black, just as a heads up.

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You may want to make the faux eye lid for the Introductory template bigger than what I did. I was playing quickly when I made that and even I would go back and make it a little bigger. Just to cover my bases.

Onward to adding in additional irises! This makes for interesting characterization as color changing irises are cool, or if you just want to be able to have a character’s pupil’s dilate or constrict. Or maybe disappear all together.

The art made for the new irises is done the same way as you would the original irises.


Step 1: Add in the new pieces to your import.
I definitely suggest going through the process of importing your PSD as per normal, making all the necessary tweaks you would to make it move smoothly, and only then going in to re-import your PSD to add in the new pieces. You can re-import a PSD and keep your movement adjustments from before. The ever helpful user tea-desu made a post about it that we have reblogged here as well. 

This step can be a bit tricky because there are lots of menus to go through. I haven’t gone through how to do this with the Introductory Template yet, so maybe I’ll do that and go over it on Friday.

First you have to add in a new part and find your new piece’s layer.
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Then you have to tell the piece what it should adhere to, and how it should function.
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Here is where I would say add one set of new irises FIRST, get them all adjusted and set, then do another re-import with the second, third, etc set (if you plan on having more). This will make it easier because you can just copy the placement grids from the first set onto the other ones, without all of them being in the way. Take my word for it, it’s terribly annoying.
Also, if you have multiple new irises, make sure you set them onto different fade controls.

Step 2: Adjust the new irises’ placement in Emofuri.
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Even though it’s adhered to the pupil, because it is supposed to fade in/out, it is given extra bounce/wind movements. Make sure you get rid of those! The character isn’t wearing weird contacts…
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After that you should be all set! Go play with the new eyes fading in and out!





I have tried this method with the sclera of the eye, but I haven’t quite figured out how to get it to work with the blinking animation and also have it be able to be turned on and off.

I would say for now, if you have a character whose eye sclera (and maybe iris) change color, use one of the Extra Eye slots. It won’t blink, but it’ll work a lot easier. The reason it doesn’t quite work the same as with the iris is that if you try to adhere it the same way, the sclera will move with the iris when it moves left/right/up/down which would show the normal sclera underneath.
If you figure something out though, contact us!


Hopefully this was helpful! It was a bit of a challenge to figure out, mostly because I was playing with a bunch of different possible ways to do it, but this way seemed to work the best.
I hope you learned something and can use it in your own Emofuri animations!


See you next time!

dogbomber:

Mineral Monsters

Decided to toss them all into a photoset for convenience. It was a fun week!

Sources: Mineralists, Friends of Minerals Forum, Wikipedia Creative Commons, You Flaming Brute

john-egbert:

janksy:

do you ever look at some photos and just go “how the fuck did anyone manage to take that”

image

mayorneigh:

Every time I look at Kabuki I think of how he looks like one of the 13 gods in Okami. I think Kabuki and Amaterasu would be friends if he/she were in AC.

mayorneigh:

Every time I look at Kabuki I think of how he looks like one of the 13 gods in Okami. I think Kabuki and Amaterasu would be friends if he/she were in AC.